Checkpoint and Respawn Design in Horror Obbies
Horror obbies must choose between player comfort and genre atmosphere.
Dariusz Kowalke
Staff Writer
Dariusz has covered horror game design and interactive scary experiences for over a decade, with a background in game journalism that started at a Polish gaming magazine before he moved to English-language outlets. He specializes in dissecting what makes obstacle-course horror games genuinely terrifying versus merely frustrating.
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Horror obbies must choose between player comfort and genre atmosphere.